stop: Difference between revisions
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|  (Created page with "{{Breadcrumb|}} {{Breadcrumb|Digital}} {{Breadcrumb|iOS SDK API Reference}}  {{CurrentBreadcrumb}} Category:Digital Category:iOS SDK API Reference  Stops measurement p...") | No edit summary | ||
| Line 9: | Line 9: | ||
| *When an ad ends | *When an ad ends | ||
| *Anytime when whole screen is occluded (for video content) | *Anytime when whole screen is occluded (for video content) | ||
| * Norway Market-specific: It is very important that the SDK calls <code>stop</code> followed with <code>end</code> after a channel/ stream change. | |||
| == Syntax == | == Syntax == | ||
Latest revision as of 08:54, 13 August 2020
     
Stops measurement progress. Call stop in following situations.
- When user initiates content pause and the content can be resumed from the same position.
- When current content is changing, such as a channel change (Call stopon current content and call play & loadMetadata on new content).
- When content is interrupted by external app or process (phone call, Network loss + empty buffer, power / standby activated, alarm).
- When an ad ends
- Anytime when whole screen is occluded (for video content)
- Norway Market-specific: It is very important that the SDK calls stopfollowed withendafter a channel/ stream change.
Syntax
– (void) stop
Input Parameters
| Parameter | Description | 
|---|---|
| None | 
Output Parameters
| Output Parameters (Return value) | Description | 
|---|---|
| Void | 
Notes
- It is very important that the application calls stop whenever necessary.
- In case of a missing stopcall, App SDK identifies the change to next play and inserts astopcall (functionally in the background). This allows the downstream systems to track thestopcalls.