stop: Difference between revisions
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*When an ad ends | *When an ad ends | ||
*Anytime when whole screen is occluded (for video content) | *Anytime when whole screen is occluded (for video content) | ||
* Norway Market-specific: It is very important that the SDK calls <code>stop</code> followed with <code>end</code> after a channel/ stream change. | |||
== Syntax == | == Syntax == |
Latest revision as of 08:54, 13 August 2020
Stops measurement progress. Call stop
in following situations.
- When user initiates content pause and the content can be resumed from the same position.
- When current content is changing, such as a channel change (Call
stop
on current content and call play & loadMetadata on new content). - When content is interrupted by external app or process (phone call, Network loss + empty buffer, power / standby activated, alarm).
- When an ad ends
- Anytime when whole screen is occluded (for video content)
- Norway Market-specific: It is very important that the SDK calls
stop
followed withend
after a channel/ stream change.
Syntax
– (void) stop
Input Parameters
Parameter | Description |
---|---|
None |
Output Parameters
Output Parameters (Return value) | Description |
---|---|
Void |
Notes
- It is very important that the application calls stop whenever necessary.
- In case of a missing
stop
call, App SDK identifies the change to next play and inserts astop
call (functionally in the background). This allows the downstream systems to track thestop
calls.